![]() I believe the reason more people are not up in arms over having to pay MORE per month to play a quality MMO is that simply put, most F2P MMOs are at best average, games that might do a few things well or unique while the rest of the content is cut/paste stuff you have seen 100 times before, usually done better. That after all is the F2P model, those who play for free/little are supported by those who play and pay far above the average. When that happens, you will wish your new favorite MMO was a subscription game, as you will be paying FAR more for the F2P MMO monthly than you would for a subscription. Assuming a F2P MMO is of that quality, now you are no longer the casual jumping in from time to time, but the hardcore player logging in often and experiencing more/most of the game. While the above is true, I never see people talk about what happens when you really like a F2P game, enough that it becomes your main or even only MMO. ![]() The perceived plus for a F2P MMO is that you (ideally) only pay for what you want, be it content or fluff, and you control how much you spend based on how much you play/invest in that game. ![]() One of the common complaints against the subscription model is that if you only play that MMO sparingly (whatever that may be for you), you are not really getting your moneys worth compared to those who play more.
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